That's right, the developer and publisher are both confident that the game will ship this year, and they attribute the sequel's shorter development cycle to having a more-experienced team of developers at Remedy, as well as having full access to Rockstar's production facilities in New York, which are home to motion-capture equipment, sound studios, and a team of producers who regularly go on location in their hometown of New York City to help provide on-location photos, artwork, textures, and other material for the upcoming game. Remedy Entertainment and publisher Rockstar Games are back and have announced that the sequel, Max Payne 2: The Fall of Max Payne, is not only in development, but is also scheduled for release this fall. Yet despite its delays, Max Payne surprised everyone when it was finally released with its technically impressive graphics, exceptional production values, and its innovative "bullet time" game mechanic, which let you actually slow the passage of time-a neat trick that came in handy in the game's toughest battles and mimicked the dramatic effect used in the movies that inspired the game. These films went on to influence the popular Matrix film series from the Wachowski brothers, as well as a small Finnish developer known as Remedy Entertainment, a self-described "garage band" group whose lack of resources resulted in constant delays in the development of the highly anticipated 2001 action game Max Payne.
Modern Hong Kong gangster movies such as The Killer and A Better Tomorrow from filmmakers like John Woo have become famous for their high-intensity, ultraviolent gunfights, in which heroes and villains spray each other with hundreds of rounds in beautifully choreographed, insanely over-the-top sequences.